UI is not the reason why 3D Coat isn't successful when abominations like Zbrush UI exist and is still considered the best sculpting software. Yes it does have a few things you won't get immediately (like with any software honestly) but most things go smoothly. On every new release i see people commenting on Youtube on how the UI isn't good, i honestly believe its quite the contrary, this is the best UI i have seen so far in any software. If this software now also had rigging capabilities it would be the swiss army knife for 3D modeling imo. The sculpting feels amazing, the topology and UV tools are fantastic and the painting is hands down the best ever for hand painted styles. Use Scripts->Create new Python script to experiment with that examples.How come this software is so unknown ? This has been the most pleasant experience ive EVER had with any 3D software yet (and ive tried quite a few). Looking the examples is the best way to understand the API. Now you may watch variables, debug step by step, etc. Now set breakpoints in VS Code, then run your script from 3DCoat's scripts menu. If you connect successfully, press Finish in 3DCoat. If the attachment fails, you will see an error message try to connect again via F5. Usually it happens immedialely, if attached successfully, you will see the debugging controls at the top. VS Code will try to connect to the 3DCoat process. A dropdown list will appear select 3DCoatGL64.exe. py file, then press F5 to start debugging. Now return to 3DCoat, click Scripts -> Attach to the Python Debugger. You may also open the project folder manually from VS Code. The project will open in Visual Studio Code if it is installed. The content of the launch.json file is: Click to see the content of the launch.json file Older versions of 3DCoat was not making the launch.json, in this case, you may create it manually or re-create the project with the latest version of the 3DCoat. The project consists of your_project_name.py (your script), coat.pyi (the coat commands list), and launch.json in the. Create the project using Scripts -> Create Python Script. You can debug the Python script using Visual Studio Code. Another way is to use requirements.txt in the same folder as the. You may install additional modules for Python using Scripts->Install Python Modules.Don't close the console window, it will close the whole 3DCoat! See the Debugging section to understand the debugging with the VisualStudio Code. Use Scripts->Show Python Console to see the console output from Python.You may open that file, as it contains the list of all classes and commands, which may be helpful for quick reference. Pay attention: the file coat.pyi located in the project folder is responsible for the coat module hints in Visual Studio Code.We recommend Visual Studio Code, as it will automatically recognize 3DCoat-specialized commands syntax and offer the correct hints.If needed, you may create a file called requirements.txt with a list of used modules in this case, the modules will be auto-installed before the script runs.This is the last Python version that may run on Windows 7. We use embedded Python 3.8.10 to operate.py file will open in your current editor associated with. You may choose an initial template to start. Use Scripts->Create Python Script to create a new script.
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